A Plague Tale: Requiem: PC analysis, optimised settings – and the performance boost from the new patch

We’ve already established that A Plague Tale: Requiem is a graphically demanding game – hence the move to a 30fps/40fps target for Xbox Series X and PlayStation 5, despite running at a native 1440p with temporal upscaling for a 4K output often failing to maintain its performance target. In search of answers as to how heavy this game is, we can look to the PC version for answers – just as we did with Gotham Knights.

Adding extra spice is the arrival of a new patch for the game. We were hoping that this would add ray tracing support for PC, but alas that is not the case – but as you’ll see, Asobo has delivered solid performance improvements here. For PC users looking to get even better frame-rates, we’ve also put together a detailed settings analysis along with console vs PC performance comparisons.

First up, let’s discuss the recent patch. On consoles, we found a number of performance pressure spots but to pick up on just one, with our heroes surrounded by a fiery inferno, this could drop beneath 30fps on PlayStation 5. The new patch improves performance by 35 percent on the Sony console, while the improvement on Series X takes it to its 40fps limit. Interestingly though, PC has the exact same optimisation with a similar frame-rate boost when tested on an RTX 2070 Super, the closest GPU we could find to match PS5 performance.

For PC users, optimised settings is clearly the way forward and we’ve put this together from two different perspectives. First of all, we carried out our own performance metrics and weighed up the cost of various settings against their presentation on-screen. Secondly, we used PlayStation 5 as another comparison point and matched PC settings to the console output. In short, developer Asobo Studio itself put together its own ‘optimised settings’ in extracting the best bang for the buck from the consoles, so why not tap into their perspective too?