The director behind ICO and Shadow of the Colossus believes the days of creating new and innovative gameplay mechanics “has already passed”.
In an interview with To a T and Karamari Damacy creator Keita Takahashi earlier this year, Fumito Ueda praised To a T, commending Takahashi for “not relying on unique gameplay mechanics”.
Talking to Denfaminicogamer, Ueda said he called up Takahashi when To a T was revealed, wanting to know if the unusual game involved any new or complicated mechanics to play. When Takahashi revealed it did not, he responded with a simple: “That’s great!”
Reminded of this exchange during his interview with Takahashi, Ueda joked “ah, these are the words of a professional”, but then expanded on the comment, explaining that what he meant was that contemporary games felt over-concerned with gameplay (thanks, Automaton).